GFF D&D
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Idea
On June 27th, 2008, Pangalin came up with a an idea (http://www.gamingforce.org/forums/place-laughs-games/32975-lets-cast-magic-missile.html). The idea was simple: He'd been downloading the newly released Dungeons and Dragons 4th edition and decided if GFF was willing to spend so much of their time playing Werewolf_Game, they would be willing to spend an amount of time partaking of play by post D&D.
Despite his own misgivings and expectations of rapid failure, the response was actually quite strong. An initial 5 characters were selected, as they were offered up quickest, though 11 reserves were taken out as insurance against the death or disinterest of the initial line-up.
Initial Members Involved
- Bradylama - Argumentus of Hamfist - Human Fighter
- Knkwzrd - Motsongir the Subgenius - Dwarven Warlord
- Shin - Scary Bob - Elven Wizard
- Zephyrin - Fescue Totengeld - Human Rogue
- Denicalis - Gabriel Sledgehammer - Dwarven Paladin
Reserve Members
- A_lurker *tapped and brought in-game during Chapter 1.
- Garr
- Orion_mk3
- Elmoogle
- CetteHamsterLa
- Magus_cie
- LeHah
- Acerbandit
- Skexis
- Animechanic
- Colonel_Skills
- Hawkeye
Surviving Members of the Dungeon of Doom And Crusader
- Bradylama - Argumentus of Hamfist - Human Fighter
wiki (http://ddwiki.saxypunch.com/wiki/Argumentus_of_Hamfist)
- Knkwzrd - Motsongir the Subgenius - Dwarven Warlord
wiki (http://ddwiki.saxypunch.com/wiki/Motsognir_the_Subgenius)
- Shin - Scary Bob - Elven Wizard
wiki (http://ddwiki.saxypunch.com/wiki/Scary_Bob)
- A_lurker - Brigid Conmara - Halfling Cleric of Melora
wiki (http://ddwiki.saxypunch.com/wiki/Brigid_Conmara)
- Denicalis - Gabriel Sledgehammer - Dwarven Paladin
wiki (http://ddwiki.saxypunch.com/wiki/Gabriel_Sledgehammer)
Character Creation
Pangalin offered to create characters based on a small amount of input from the players. Recorded here are the brief descriptions which gave rise to the eventual characters.
- Bradylama - I've been awarded a certificate of retardation by the crown, but unlike most other mentally challenged my underdeveloped frontal lobes make me give punches instead of hugs. My name is Argumentus of Hamfist.
- Knkwzrd - I am Motsognir The Subgenius, a Dwarven Warlord, and I am clever as fuck.
- Shin - Two fighters so far so I'll be a wizard, an elf one at that. My character is called Scary Bob and dreams of becoming a necromancer one day and raising an army of the undead to do his bidding, mainly because when he was growing up the other elves thought he was weird and wouldn't play with him. Athough he added the monicer "Scary" himself, he dreams of one day being known far and wide as something like Bob the Mentalist or Bob the Despoiler. Wears a lot of black and eyeliner.
- Zephyrin - I'll go with 'backstabber/kleptomaniac.
- Denicalis - Did not offer up a brief description, as he wrote his own character after downloading the 4th edition book. Because he has no life.
CHAPTER ONE: THE DUNGEON OF DOOM (The storie of Scarey Bobbe, ann elementalalist moste powerfull)
link (http://www.gamingforce.org/forums/moms-basement/33069-welcome-dungeon-doom.html)
The Story: Day 1
Upon awakening in the Dungeon of Doom (http://www.gamingforce.org/forums/place-laughs-games/33069-welcome-dungeon-doom.html) the five characters groggily make their way towards some semblance of consciousness. Scary Bob becomes convinced the rest of the group are his undead minions, which he has summoned as a necromancer (he hasn't and he isn't). He promptly sticks his toe into a pile of bones and makes a skeleton. After must posturing from the group, Scary Bob slays the fell beast by breathing on it firmly and the quest continues.
Travelling up the stairs, the group finds a placard and read it (Most read it. Argumentus licks it. This will become a trend.) It seems as if they've all been jailed for one reason or another, and are trapped in this crypt. With a resigned sigh they trudge back into the bowels of the labyrinth and move into the next room.
Already certain character traits and tropes are becoming salient: A certain narrative sarcasm from the GM, Argumentus as an Autistic murder machine, Scary Bob referencing non-canon, anachronistic material, Gabriel quoting non-canon, anachronistic material, Fescue being a backbiting coward, and Motsongir being a little late to every party, and beating dead things like they owe him money.
Investigating a southern room, the party discovers three Goblins and two fire beetles. Despite some hefty damage to Argumentus and Gabriel from the fire spitting insect, and a grievous injury to Fescue at the end of a goblin javelin, the party stands their ground and promptly dispatches their enemies. Argumentus taking three kills, while Fescue counts one for himself, as does Motsongir.
Taking the coins left behind, and the silver statuette (taken by Fescue), the group splits between this room and the northern one. This would prove highly reckless, as Argumentus and Gabriel open the northern door to find a pile of giant rats, a rat swarm and a pair of dire rats.
Fescue decided to ignore these problems and further explore the south, while the rest of the group rushed to the side of the warrior pair. The battle raged on while Fescue explored, only to reach for gems hidden in a barrel and promptly triggering the appearing of a giant oozing monstrosity. The Rogue promptly fled back to the group.
The battle with the giant rats was brought to an end before the Ooze could descend upon them, thanks largely to Gabriel and Fescue taking two enemies a piece, with Argumentus and Bob each claiming a single tally. Unfortunately Motsongir, Argumentus and Gabriel are all afflicted with Filth Fever.
However, with only Fescue aware of the hulking pile of ooze, Bob took a trip to the southern room to relieve his bowels (ALL OVER THE GEMS) and trapping himself separate from the group as a whole. Rushing to the aid of their comrade, the group laid waste to the oozing hellspawn. Despite its feeble trick of splitting in twain, both halves were subdued, with Argumentus claiming a kill and Motsongir the other.
Fescue, meanwhile, had traveled to the north and discovered their only route of advancement was through a bolted door, and behind it was a man who liked shooting crossbow bolts at them. Frustrated, the party decided to take an extended nap and deal with it in a few hours. Upon waking, only Gabriel remained afflicted by the filth fever.
Day 2
Initial attempts by Fescue and Gabriel to bribe or intimidate the crossbow wielding doorman met with failure and a plan was hatched for Argumentus to charge down the corridor behind a pair of shields and ram the door down. While he was limbering up, Bob used his jedi like mind powers to try the door handle from afar, only to find that the door was unlocked and opened to reveal a rather embarrassed dwarf. Pleasantries were exchanged and battle was joined.
After an extremely protracted fight, two magic items were found and the party took some time to struggle with a minor puzzle involving a throne. After successfully solving this (and inadvertently destroying yet another door) they descended down a chain to the second floor. Most of them climbed; Gabriel fell as a consequence of being startled by Bob's Mage Hand.
The next room offered four exits, but only one of them was safe. After engulfing Fescue in flames and nearly crushing Motsognir under a boulder, the party finally found the safe door to the north. Encountering a ravenous ghoul, they set to destroying it — and in the process alerted a wizard and his guardsmen. Worse, Bob's curiosity led him to open the east door just as the fight began in earnest; for his trouble he received a Giant Enemy Crab, bent on destruction.
A well-timed sleep spell from Bob slowed down the guards and mage long enough for the party to give them a good kicking although the crab nearly snapped Argumentus in half. Their enemies vanquished once more, the group ransacked the mage's study, finding little of interest except for a note reminding someone of a date, two days hence and a long list of names, including those of our heroes. Bob also found a small tube with which the wizard communicated with persons unknown. He sent two messages, one a threat and the other a fresh stream of piss.
Fescue pressed on with the adventuring, solving a puzzle involving putting fire and water into a couple of bowls which revealed a long corridor full of tripwires and a Kobold at the far end. Gabriel set off the traps by rolling a large mirror down the corridor, managing to nearly get Bob killed by crossbow bolts in the process. Feeling weak after the succession of battles, the team settled down for a meal of crab cakes and a nice nap.
Day 3
Awakening refreshed, our plucky band explored the corridor ahead, finding that it led to some Kobold caverns. Bob nabbed a magic axe off a friendly Kobold blacksmith and it quickly became clear that a battle of some form was going on, one which the Kobolds invited the gang to join as allies. Rushing to join the fray like the good sociopaths they are, the team were waylaid by some giant mosquitoes with Argumentus going down from loss of blood. The tight confines of the tunnels made it slow going at first but once they found a big room to stand in, the horde quickly ripped apart the Stirges and the small gang of Goblins who arrived shortly after.
The party had now accumulated enough experience to reach level 2 and new feats and skills were had by all, except for Fescue who, thanks to Zeph's temporary housing issues and associated lack of internet access, was teleported out of the dungeon by mysterious powers.
The team's near legendary fashion sense was further accentuated by the addition of a large skull as a hat for Gabriel, putting even the shabby crown and coat of entrails Argumentus was sporting to shame.
The gang encountered a group of Kobolds who tasked them with the retrival of some magic artifact that would enable all concerned to leave the dungeon. Despite some protestations from Bob that this was clearly a trap and everyone was going to die, the mission was accepted, after the Kobolds granted our heroes with a stick of never-ending chalk as a parting gift.
Descending into the depths, the group came across a halfling cleric by the name of Brigid, a replacement character for Fescue, played by a lurker. Faced with a friendly looking passage and a big door with a sign on saying "Do not enter" the team rather predictably kicked in the door. They found themselves in a large room with the appearance of a long abandoned barracks. They started exploring the room and were set upon by two wights and a huge crowd of zombies. After a long fight, characterised by the removal of various appendages from the wights, the near death of Soggy after an ill-advised unguarded move out of combat and Bob's repeated use of Scorching Burst spells to toast multiple zombies at once, our heroes were once again victorious and finished examining the room.
A secret door was discovered leading to some steps and another door, behind which could be heard some orcs or goblins. Wasting no time, the doors were flung open by Bob to reveal a pack of orcs, a couple of wolves and a huge orc boss. The combination of a surprise attack and extensive use of action points saw the orc boss reduced from 66hp to death without a chance to reply and he died with the shame of his ancestors forefront in his tiny mind.
The remaining orcs were already wounded from a previous encounter and their spirit was broken only marginally quicker than their bones as our brave heroes proceeded to tear them apart, Soggy doing so with particular enthusiasm having finally, after three days dungeoneering managed to get his hands on some magic gear without one of the bigger characters taking it off him. His new axe cleaved orcs and wolves alike although one of the wolves took longer to kill than the entire room full of orcs had. The fight over, Bob marked another momentous victory for the forces of good by tagging the wall of the dungeon using the never ending chalk so that future generations of adventurers would know that the "Horde woz ere".
The party barely had time to catch their collective breaths after the wanton slaughter of the injured orcs before Argumentus short attention span led him out of the room to the south where he found three goblin sharp-shooters hiding on a ledge.
Battle opened with an exchange of arrows and spells with the goblins proving not to be quite such deadeye shots as their title would suggest. Brigid and Soggy mainly stood around trying not to get in the way, despite Brigid owning a perfectly functional sling. Soggy made some excuses about not feeling very well and hid round the corner.
Gabriel, having lost his throwing hammer up the ledge, took his frustrations out on a wounded, non-combatant orc who was cowering in the room. Argumentus attempted to scale the ledge to get to grips with the goblins, one of which had run off and alerted some friends. The impressive part being he did it by DIGGING HIS FINGERS INTO THE WALL. Like Spider-Man but with terrifying retard strength instead of grippy-hands. Brigid did her part by healing Mots by swearing at him, and Gabriel went about his business by challenging things using Rodney Dangerfield jokes and references to The Wicker Man and Monty Python. Assaulted by a cloud of bees, the plucky dwarf shook off the attack with aid from Mots and Brigid before he just mauled the hell out of the nearest goblin like some kind of ale-fueled meat blender with a grudge. Meanwhile, Bob got into a literal slap fight with the goblin wizard. It demeans them both. And as if to show them how it's done, Argumentus put his fist through a goblin's face and bloodies him horribly. He then jumps down off the ledge he was on and murders Hoggle. We all loved Hoggle. Argumentus is a bastard killing machine. Bob then freezes something to death, and Mots saved vs blindness. Like a trooper. He's the best (http://www.saxypunch.com/miscimg/YTMND%20Soundtrack%20-%20Volume%2002%20-%2012%20-%20Joe%20Esposito%20-%20You%27re%20The%20Best.mp3).
It was at this point the Hexer made a dire mistake. He hit Gabriel. On the head. With a skull-stick. That was a mighty fine skull-stick he was wearing. So while Bob and Brigid were busy bruising a sharpshooter that had fallen on his face from a shelf, the Paladin murdered the shit out of the hexer. Cause he's cold like that. Argumentus killed the final creature, closing the book on yet another conflict for our intrepid heroes. He killed it. He killed it A LOT.
While some of the heroes slept, Gabriel busied himself by stealing the skull-stick with a mouth full of bees. He named it Thomas. And then he fell asleep just like everybody else.
Day 4
The day had barely begun when the horde found their way into a secret passage hidden (poorly) behind masonry (shoddy). This lead them into a room. A room of DANGER. On the far wall were two glass boxes filled with smoke, and in the middle a small velvet bag on a pedestal. Ominously, the left side of the room had a huge, scorched, hole in it. Gabriel mustered up all his Kord-given bravery and snuck up on the velvet bag, all Indiana Jones and shit. And just like in that movie that never happened, the right wall suddenly burst forward, slamming the dwarf towards the gaping hole. Clinging for dear life, his life was saved by Bob and Argumentus pulling him up. Far below, a giant something dark loomed menacingly, splashing around in water they couldn't see. It was all very foreshadowy. Bob solved the puzzle of the room, managed to retract the wall, and generally proved the smartest of the group. Bob discovered the boxes were full of ghosts, and Gabriel grabbed the velvet bag which turned out to have a small dog statue in it.
As the dwarf examined the new toy, Argumentus walked over, picked up the ghost boxes and hurled them down the hole. Whatever was down there didn't appreciate it. It yelled a lot. The ghosts appreciated it though. Bob followed this up by throwing a vial of liquid fire down said chasm, and the creature was annoyed further. But only half as annoyed as Mots, who was busy waiting for the group and none too pleased at the tardy. Argumentus tossed down a few dozen weapons and then the group carried on.
Coming to a door, the horde discovered an old goblin who mistook Brigid for a goblin named Ulvig with prisoners and allowed them to pass right on through into the basement, where they met the dragon. Allow me to restate that. They stepped into the basement and found a DRAGON. Argumentus, Brigid and Bob immediately decided to go back up the stairs and murder the goblins, so as to avoid a pincer attack. Argumentus, on the other hand, decided to wave at the dragon and ask "scaly" if he needed "hep" with his glass-ghost-weapon-fire shredded wings.
Mots skidadled a few seconds prior to the dragon realising the man about to help him out with his big glass thorns was the one who put them there. The horde, on the other hand, quickly discovered the goblins had been joined by a few more friends. While the horde hacked away at the goblins, Argumentus attempted to flee the dragon, appealing to his ghost friends for help. To no real avail, though shenanigans ensued.
Meanwhile, Bob and Mots were both reduced to near death in the throes of battle, while Argumentus ever-so-slowly managed to inch his way back towards the stairs. The Paladin's armour and stalwart resolve kept him in fighting form as he felled a monster, while his friend Argumentus managed to avoid dying. Kord knows how. His survival chances increased mightily as the mage did something uncharacteristically useful and put the giant lizard to sleep with a spell. Gabriel, meanwhile, tired of being a pin-cushion to the archers on the ledge, rushed the ladder, only to be stymied by hands full of weapons and shields.
While Bob sank freezing rays of ice into the lizard's form, the dwarf took a deep breath and glared at the ladder, managing to pull off one of the coolest things ever (http://www.gamingforce.org/forums/moms-basement/33069-welcome-dungeon-doom-40.html#post660494). Having leaped up the ladder and cut the nearest goblin damn-near in twain, the dwarf smiled through the gore and basked in how awesome he was. He chalked it up to Murray the Skull having been an acrobat in a past life. Bob continued ice-raping the dragon while the horde mopped up the goblin enemies. Good times were had by all.
The final Goblin fled before Gabriel as the dragon shuffled up the stairs, laying heavily into Argumentus and Brigid. Gabriel, meanwhile, used that dog statue to summon a mastiff to go hunt the last Goblin before he chased down that dragon thing causing such a kerfuffle. In the midst of the violence, Bob had a moment of genius. Remembering the useless marbles he'd picked up earlier, he rolled them at the feet of the creature, causing it to slip like a forgotten Marx brother and land prone before the gathering horde. Gabriel took full advantage, unleashing his god's rage via his axe into the Dragon's midsection, sundering him mightily, and verily the creature did spit acid upon them, and yea, it did no good, as Gabriel struck out once more. Deterred no more was Argumentus, who waded through acid and death to deliver punishing death to the creature, shattering its nose and being all Superman about it. But, perhaps most shockingly, was Mots, who despite being a fucking useless swath of useless nothing for most of the time, managed to PUSH A WALL ONTO THE DRAGON (http://www.gamingforce.org/forums/moms-basement/33069-welcome-dungeon-doom-41.html#post664151).
Aided by his faithful hound, Gabriel continued to lay into the beast, his allies creating near murder all around him, until finally a blast of icy death seeped into the dragon's brain and he was no more. After gathering the loot, the horde discovered the great Maguffin and returned to the kobolds. Reasoning and conversation came to an end when Gabriel intimidated the kobold leader into explaining the expolsive purpose behind the candies. Mots discovered a way to utilise dragon venom and candies to blow away the great boulder that blocked their exit, and soon the heroes had wandered off into the daylight once again. What great things awaited them in the near future, only Kord could tell. But what they all knew was this: Scary Bob was out of his goddamned mind, and they were going to kill the the shit out of the people who had put them in that pit with a dragon.
Conclusion of the Dungeon of Doom
Free from their confines, the team quickly found themselves blinking away the blinding sunlight to discover themselves in the city of Freeport. After the Paladin and the Cleric paid their respects to their deities, the team set about purchasing provisions, and discovering what was to unfurl before their feet as a path. Perhaps even whether they would stay together or split apart and go their separate ways. And Argumentus punched a talking moo-moo. The talking moo-moo, however, whooped his ass and then took his hat.
Meanwhile, the rest of the clan went about the business of recuperating from their heinous ordeal in the bowls of the dungeon. They did this by purchasing weapons, armour, magic, food and then staying in an inn. And what providence! As right outside that inn, they found a board with a nail through it. But between that board and that nail were a bunch of advertisements concerning mercenary like tasks. How truly lucky for the group. But now they were faced with choices, and that was bad. Since the whole group sucked at making decisions. But here are the choices they could make:
CHAPTER TWO: CRUSADER (Being ye furthure adventure of Scarie Bobbe, yay unto ye moste powerefull mage in all ye worlde)
link (http://www.gamingforce.org/forums/moms-basement/35764-crusader-gff-d-d-adventure-2-a.html)
Initial Members Involved
- Bradylama - Argumentus of Hamfist - Human Fighter
wiki (http://ddwiki.saxypunch.com/wiki/Argumentus_of_Hamfist)
- Knkwzrd - Motsongir the Subgenius - Dwarven Warlord
wiki (http://ddwiki.saxypunch.com/wiki/Motsognir_the_Subgenius)
- Shin - Scary Bob - Elven Wizard
wiki (http://ddwiki.saxypunch.com/wiki/Scary_Bob)
- A_lurker - Brigid Conmara - Halfling Cleric of Melora
wiki (http://ddwiki.saxypunch.com/wiki/Brigid_Conmara)
- Denicalis - Gabriel Sledgehammer - Dwarven Paladin
wiki (http://ddwiki.saxypunch.com/wiki/Gabriel_Sledgehammer)
Day 1
Eventually the group settled on aiding Lord Broden retrieve his sword from the home of the dead wizard. Finding Broden, a Paladin of Bahamut, was easy enough. He tossed away a few words of warning concerning the groups that had left but not returned, as well as a word or two about how the old wizard Finagill was a crazy old man obsessed with a single word, Sarathar, before his death. Also that he was a clever old bastard, and had probably set all sorts of traps to guard his things.
The horde set out to discover the secrets of the old man, but instead came across a barren house that looked so dull and uninvolved it was frightening. The search for secrets commenced.
After idly tearing apart the dead magician's house, Argumentus managed to fall through a mirror, giving them a fairly sizable clue concerning where the hidden portal was. Not a bunch to miss the painfully obvious, they quickly followed through the fake reflective surface to take up the search in the hidden basement. Confronted by a series of levers, Arg discovered that if he began to pull them in a certain order, a pleasant ding was made to follow. So he did this a bunch until a door opened. Behind this door was a magical circle glowing power. Bob used his magical powers to figure out it was a warding glyph, and in this case a warding glyph the Paladin Gabriel dispelled by accident while he was complaining about how Sarathar was a stupid clue. Good on him.
Inside the room, the horde discovered a secret doorway, behind which was a giant talking stone cobra that offered them 15 seconds to place a keystone on an altar before it did something. It was unspecific as to what. More lever pulling revealed a chest guarded by two rather nasty looking dogs. Mechanical dogs.
More lever pulling lead to another room with a chest, and a ruby in a setting place. Probably a keystone. So Brigid went to get it. And promptly fell into a really big hole for her troubles. After getting out of said hole with some help from her friend, the Big Slow, they promptly placed said keystone on the apparatus of Snake. Rudely interrupting its halting conversation with Bob. Luckily for the snake, instead of just giving it a ruby, the team engages it in a conversation that goes on for the length of a bible, during which Bob discovered an augmenting whetstone, and Argumentus discovered poison gas in a box. Things went as expected.
In the hidden room, Brigid found ANOTHER hidden room, within which was some treasure and the big important sword. So they decided to take it and leave. Only directly outside the bloody house were a bunch of elven archers and a gigantic troll Santa Klaus. It was going to be a long day. Gabriel instigated the attack and the team promptly got the hell kicked out of them. The archers hung back while the team attacked the troll, doing damage but still being forced to quickly retreat into the house. Bob had managed to disperse the archers well enough with his concentrated magics, but now they were spread out and picking apart the one-dwarf defensive front of Gabriel. Argumentus had nearly fallen and been forced to retreat, leaving the team with no option than to backpeddle as fast as possible and attempt to trap the Ogre between them. After luring the elves deeper into the house, one of them was quickly felled, followed by the ogre himself, which led the remaining members of the mercenary group to flee into the night.
Deciding they were best to hole up somewhere quiet for the night and lick their wounds, the horde found themselves a nice abandoned building and promptly bunked down for the night. Unfortunately, before any real rest could be had, they were rudely interrupted by what seemed to be Broden. He was behaving oddly and asking for his sword back. Suspicious, the horde began reading into the situation. Bob noticed magic, and Argumentus closed off the exit for the impostor Broden. Bob quickly discovered a magic casting dwarf, who quickly found himself face to face with Gabriel's holy wrath. The intimidation drew out the truth of the matter. A doppleganger, another ogre-thing, a rogue and the magic user had incapacitated and probably killed Broden for his sword and come looking for it. Beaten and battered, and too tired to use their more potent powers, the horde again leap headlong into battle.
Argumentus got the drop on the doppleganger by slamming his fists and shield into her face, battering her to the ground. The halfling attacked with poisoned darts, and Brigid laid into the monstrosity at their feet. The horde was at a disadvantage, all of them weak, spent and bedraggled. Gabriel and Argumentus did their part to even the odds early, each of the warriors laying into the doppleganger viciously, though in the end, it was a blast of ice from Bob that stilled her heart. Mots quickly turned his attention to the bugbear, battering it into the fire as Brigid suddenly realised the halfling was, in fact, her nephew. This was awkward. The Duergar used his magics from afar, dropping the building on the heads of the horde, but still they soldiered on. Argumentus and Gabriel again combining to murder the Bug Bear in a particularly bloody display of horrific violence. This display was followed up by Mots making short work of the halfling, Iggy, whom he quickly knocked the hell out.
Gabriel scared the Duergar, sending him scurrying out the back door before the Horde took stock. Money split between them, a few potions taken and Broden's armour resting with Gabe, the team interrogated Brigid's nephew to discover it was a man named Finn who had put out the contract on Broden. Gabriel, sad to hear of the man's death, buried his holy symbol, his blood and a warhammer and asked for Kord to guide him to his rest with Bahamut. His prayers answered, he donned the armour of the fallen warrior and the team returned to the Inn in Freeport to rest.
Day 2: A conclusion to Crusader
The following day, rested, and much less dead, the Horde decided to make for the East side of the city in order to find this Finn and recover the rest of the bounty, information, or maybe both. Upon finding the miniature crime lord's lair, they traded in the sword in exchange for 500 gold and a promise to aid Finn in future, in return for him not making public who it was that cashed in said bounty.
The event over, the horde decided to do some good after doing a bit of bad, and rid a small town of its undead problem.
CHAPTER THREE: THE HAUNTING OF HARGAST
link (http://www.gamingforce.org/forums/moms-basement/36092-haunting-hargast-gff-d-d-adventure-3-a.html)
Initial Members Involved
- Bradylama - Argumentus of Hamfist - Human Fighter
wiki (http://ddwiki.saxypunch.com/wiki/Argumentus_of_Hamfist)
- Knkwzrd - Motsongir the Subgenius - Dwarven Warlord
wiki (http://ddwiki.saxypunch.com/wiki/Motsognir_the_Subgenius)
- Shin - Scary Bob - Elven Wizard
wiki (http://ddwiki.saxypunch.com/wiki/Scary_Bob)
- A_lurker - Brigid Conmara - Halfling Cleric of Melora
wiki (http://ddwiki.saxypunch.com/wiki/Brigid_Conmara)
- Denicalis - Gabriel Sledgehammer - Dwarven Paladin
wiki (http://ddwiki.saxypunch.com/wiki/Gabriel_Sledgehammer)
Day 1
The Horde arrived in Hargast after a couple of days travel to find the town all but deserted, save for a young man who looked a bit shaken up and was ranting about zombies attacking the village. A brief interrogation and some nosing around revealed this to be a fairly bog-standard plague of zombies.
Bob, having seen one too many zombie plays at his local theatre, immediately suggested they find a good, secure building and kill off all the zombies from a position of safety. To that end, he nosed around the village for a while and with an air of inevitability, decided on the pub as a perfect temporary fortress.
Argumentus meanwhile scoped out the local cemetary and saw a large group of zombies milling around what looked like the entrance to a mausoleum. Whilst brave, he is not foolhardy and decided to spare the zombies for now and headed back to join the group.
Bob, Gabe and Arg searched the pub whilst Brigid assessed the defensibility and Mots, being the natural leader that he is, sat down for a pint or two. Bob chanced upon the innkeeper's diary which suggested that the source of the zombie plague was a mysterious, pale skinned fellow who had used a farmer's grief at the death of his wife to persuade said farmer to engage in a spot of necromancy in the mausoleum Arg had earlier identified. Meanwhile, the lads found a large and ominous looking hole in the wall of the wine cellar that looked to lead to a large cavern of some description. Not wishing to explore the ominous cavern of inevitable death alone, they went no further than the entrance.
Bob had grown increasingly excitable at the prospect of an epic siege against an army of the undead and laid out a plan of such cunning you could stick a tail on it and call it a weasel. The Horde would build a corale out of bonfires out the front of the the pub and plant sharp stakes in between. Bob, being the fastest runner and being all childishly excitable and unable to sit still, would lure the zombies into the town and towards the pub. He would then run inside, bar the door, light the fires and raise the spikes. The zombies would then be systematically destroyed by Bob and Brigid without them wandering freely around and getting in through the windows. Meanwhile, the rest of the team would lie in wait to see what came through the cave. If it was just more zombies they would retreat upstairs and bar the door behind themselves. If it was a big nasty however, they would strike from the shadows like so many pint-sized and/or retarded ninjas and kill whatever it was with the element of surprise on their side. Battle won, the Horde could then invetigate the cave at their leisure.
Argumentus was concerned that splitting the team in this way would lead to everyone getting killed but the plan was agreed in principle. The Horde set to work preparing their fortifications for the coming battle.
Fuck
Fuckin' spiders. Shit. Fuck.











