Werewolf Drama

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Werewolf Drama

There have been a few major instances of Werewolf Drama. It isn't entirley clear on what exactly happened, so those who know, or possibly were involved, please feel free to edit this page for complete accuracy.

RABicle Incident

In game nine, RABicle sent out PMs to several other players offering the complete list of names of his fellow Masons. At the same time, he created a journal entry entitled "Taking Werewolf game pretty seriously this time." which stated:

"Just sold out all my teamates lol."

After receiving one of the PMs and seeing this entry, Tritoch decided it was best to forward the PM to the current mod, The_Griffin. RABicle tried claiming that the move was just a strategy to gain information on other players, but this was undermined by his journal entry which could not have possibly been a red herring at all and again when it came out that he had sent the real list of Masons to ramoth, the game's Lucky Stiff. In the end, Griffin decided that it was best to restart the game entirely with all roles reassigned except for Tritoch remaining the Infiltrator.

The Rules Breached

RABicle was in clear violation of an unwritten rule which involved illegal communication with those not on your team, outside of the main thread.

The Result

There was an approximate 2 day delay in the game, requiring Griffin to start from scratch short of holding sign-ups again. RAB was then banned from that game, and future games indefinetly. He was later permitted to return as long as he obeyed the rules regarding illegal communication, but refused.

The Qube Incident

The information below was peiced together by a third party observer. Aspects and details may be shakey.

The Qube incident may have begun with Qube, fearing being lynched, approaching Rat over IM, attempting to get him to change his vote. The resulting conversation happened upon Rat's and Mucknuggle's impending shoot-out (Game XII modification). Qube revealed to Rat that Muck had apcuired the "Deadly Accuracy" ability, awarding him a 95% chance at success. He claimed that he came upon this info thought private contact with Muck, involving Muck asking for help understanding the game being new to the werewolf fold. This information was enough to shake things up for Rat, and Rat, being new to the game, was possibly unaware that Qube's knowledge of this is almost solid evidence that he was on a team with Muck, or was cheating in some way (The sureness of that evidence was brought into question due to Crash Landon's ultra secretive style of modding that particular game, with many twists and tricks up his sleeve). This was not the case however, as Muck and Qube were not on a team together, and Qube should not have known this information.

The Rules Breached

This was another case of the private communications rule in breach. This however went further than before, as all parties involved seemed to consent to the conversations being held.

The Result

Qube was almost unanimously lynched that day. No further penalties were awarded.

The Dekoa Incident

This information is provided first hand from Dekoa himself in third person format.

The Dekoa incident started when Dekoa first made the mistake of sympathising with his kill after he killed Mucknuggle before the Mucknuggle/Traumatized Rat shootout, hoping to cause confusion. However, he miscalculated and didn't know about Muck being evil. After sympathising, Dekoa started to become a prime lynch the day's lynching. However he was able to weasel his way out off it by contacting Rat (thus inacting the cheating), claiming that he was the mysterious stranger that killed Muck (Claim Jumper powers), and by revealing a fake role. Keeping in constant contact with Rat, he formulated strategies and got different bandwagons going against people. That night he knew that he would probably not make it through the night, so he planned to kill a known hunter that was revealed through a shootout. However, mistaking avatars, he killed off another evil person (ramoth). This was his third major mistake. With ramoth killed, Dekoa would not have been lynched that day because he seemed to earn more and more trust. However, he planned to go out in a blaze of glory so he submitted questions to the Member spotlight at the time that was poking fun at others and revealed his plans before the day was over. This confirmed his lynching and it was later discovered that he was in contact with Rat all along.

The Rules Breached

Another case of private communications breach. The furthest yet and parties consented to the conversation well before consequences were handed out.

The Result

Dekoa was unanimously lynched that day. No further penalties occured in that game however because of Dekoa's antics, Good was able to win (the opposite side that Dekoa was on).

In the next game, Dekoa was lynched on the first day due to him not being killed on the first night, despite the fact that he was a Mason.

This event, coupled with the Qube incident incited the discussion of and creation of a solid set of rules that were to be followed. Talk of such action began with the RABicle incident, but never took off. These rules are still in discussion.